Social media diary 12/12/2008 – PlayStation

The PlayStation logo

Sony launches online community for PlayStation gamers

After many years in development, this week Sony launched PlayStation Home, an online community for Playstation gamers.

The community is something of a virtual clubhouse for PlayStation owners. All registered PlayStation Network users will be able to create their own avatar and then interact with others in a 3D environment. Some are calling this a cross between Facebook and Second Life, but this is really an online community of gamers. Members will be able to chat with and text each other, build their own ‘home’ and explore those of other members, and take part in mini games and special events.

Building on the popular chat functions that sit alongside many online games, the concept of a central community that allows members to meet and join games has been in development for a number of years. The beta launch of PlayStation Home this week shows us what Sony has to rival Microsoft and to enhance the gaming experience. As Kazuo Hirai, president of Sony Computer Entertainment, says:

PlayStation Home is truly a promising network community service. We are committed to providing PS3 users with exciting gaming experiences with PlayStation Home and together with our partners and users, expand the new world of interactive entertainment as we move forward.

So what can we learn from this?

To some extent Sony is providing its gamers with something they have wanted for some time – a way to meet and exchange with other gamers, to easily identify and join multi-player games and to extend and enhance their experience of using the PlayStation.

There has been much discussion over the last couple of days about the actual functionality and use of PlayStation Home. Microsoft called the technology as “outdated” and some features are not yet live – streaming video and music will be in a later release. But overall response from gamers themselves has been quite positive.

Undoubtedly Sony hope that Home will be a success, and for me success would be if they retain gamers for longer periods of time because of this. They can monetise Home quite easily, either by selling functionality or features within the environment itself (such as selling houses or other property to users or taking a cut of peer-to-peer sales). Or they can monetise through charging for downloads, streaming music and video and entry to special events and games. And let’s not forget the benefit they might be able to get from advertising if they so desired.

This kind of online community may seem like a clear candidate for success, and it is certainly true that the members share a common interest and goal (something that is critical to success of any community). But perhaps the real marker of success will be if the community fills a real need that the members have. Home needs to focus on gaming and on making gaming, easier, more fun and perhaps more challenging. They’re not building a new Second Life (or Facebook, Bebo or anything) as some people have suggested. Rather they’ve identified a need that their gamers have and are using social media and online communities to help meet this need. Always a good strategy.

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Social media diary 5/12/2008 – Orange

Orange launches ‘Film Club’ online community

I’m a big fan of mobile operator Orange‘s involvement with film and cinemas in the UK – from their amusing adverts in cinemas (including this with Rob Lowe) to their Orange Wednesdays offer where Orange customers can take a friend to the cinema for free.

To date they haven’t formally used social media to engage people around their film associations, but this week they launched The Film Club. In Facebook and Bebo, this ‘club’ is actually an application that gives users access to free preview screenings, exclusive competitions, trailers, reviews and other film related content. The Club also lets you see which of your friends are taking advantage of the Orange Wednesdays offer, and if you’re not an Orange customer you can poke your friends who are and ask them to take you.

For Orange this move is all about capitalising upon their association with film and being seen as providing a place for people to share this passion with them. As Spencer McHugh, head of brand communications at Orange, says:

The new Film Club communities give movie fans on Facebook and Bebo a place to come together and chat about the things they love most.

So what can we learn from this?

At FreshNetworks we talk a lot, and have indeed posted a lot in the past, about the difference between online communities and social networks and about how building a community online is as much about building an actual community of people as it is about doing it online. What Orange have done with their Orange Film Club is to cleverly and astutely leverage social networks (in this case Facebook and Bebo) to help connect their users and act as a portal for all their film-related  content and activities. But building a true community in these social networks is notoriously difficult for a brand to do.

People invariably spend time in social networks for very self-centred issues – it’s a ‘me’ place where I upload my photos, plan my events, talk to my friends and join groups that reflect me. From this angle it is clearly a great place for Orange to bring together all of its members who engage with it on film – taking advantage of their offers or watching their content. This one-to-one relationship between Orange and individual fans or customers will continue. Building a real community, where it is these fans who also grow the discussions and content and where they talk to each other and form bonds might prove more difficult.

A community tends to have a common purpose or something they are all contributing to, it tends to have no leaders but everybody (brand and fans alike) being equal members) and it needs careful design and guidance to make it grow and flourish (a bit like a garden can grow on its own but needs a gardener to look at its best). In Facebook (or any social networks) it’s difficult to do the latter and as a very public space people are often unwilling to start discussions and build that real community feel.

So if Orange wanted to build and grow a large and flourishing film community, they may find doing it in Facebook or Bebo hard. If, on the other hand, they want to bring together all their activities and fans in this space into a convenient place then things will be much easier to do. I suspect this is what they want – making it easier for both parties to find content and engage on film. However, I hope this is the precursor to something. I hope they are planning an online community here. It could be great, and their brand could really help it to work – online and on the go.

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Social media diary 21/11/2008 – Sydney

Sydney uses MySpace to attract visitors

This week saw the launch of MySpace MySydney, a community for people who want to move to Sydney on a working visa. The page pitches itself as an online community and ‘Ben’ is your host (he’s the one on the video on the homepage). The site contains information on how to get a visa, travel information, advice on Sydney as a place to live and work and also aims to be a hub for networking with others in the same situation as you.

The site is from the Tourism New South Wales who are hoping to capitalise upon recent changes in the work and holiday visa regulations for US students. It’s now easier than it was for those from North America to get these visas and this MySpace site supports a wider marketing and social media push accompanying the change.

So what can we learn from this?

We’ve covered a lot of travel initiatives recently in the Social Media Diary – from BA’s Metrotwin, to Amex’s community for travel managers and Air France-KLM’s Bluenity. Travel is certainly an area where social networking and online communities are being used more and more to engage people. We see this at FreshNetworks, where the latest community we helped to launch this week is for a big UK travel brand. Travel has a number of great hooks for activities in social media – some people need information and have questions that other users can answer based on their experiences, it’s a subject that lends itself well to media and there is the opportunity for connecting people doing similar things in similar places. We’re seeing different travel brands trying different things – from setting up their own online communities, to interacting with people on Facebook or MySpace, providing social networking tools or just blogging.

Some of these initiatives are successful and some aren’t. What it seems that Sydney hope to achieve with this site is to present a lot of genuinely useful information in a way that is relevant to their target audience. They also hope to leverage some social networking – getting  people in similar situations to get together, meet each other, share ideas and thoughts and between them build the usefulness of the site. This is an interesting proposition and I’ll be following how it pans out. Whilst I can see the clear benefit of the marketing and informational element of the site, I’ll be watching to see how (and in fact if) the social networking side of the proposition develops.

Whilst we often say that it is difficult for a brand to get a real presence in a social network, there is a real power of social networks to help people find others going through the same situation or with similar interests to them. It may be that getting people considering a move to Sydney to meet each other in MySpace might just work. We’ll wait and see.

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Social media diary 14/11/2008 – Windows Live

Microsoft turns Windows Live into a social network

This week, Microsoft announced a slew of changes to its Windows Live site, adding a social layer to the existing communications services. As some commentators are claiming – they are turning the Windows Live site into a social network. Whilst stressing that this is not what they are doing, Microsoft are adding tools that for many define social networks, including central profiles and news and activity feeds.

The changes are part of an aim to give their existing services (Spaces, Windows Live Hotmail, and Windows Live Messenger) deeper ties with one another. As Brian Hall, the general manager for Windows Live, says:

The general thing people are trying to do in all of these services is keep in touch

As he goes on to explain, Microsoft are trying to increase the amount of time people spend on site (which already gets a reported 11% of internet minutes) and including news feeds from users other sites (such as Facebook or MySpace) will help to do this.

The other focus will be on photo sharing with Microsoft offering its own storage options as well as providing links to Flickr, Photobucket and the likes. Again, this will add a more social media element to the site, and bringing content from users’ other communities will help to increase stickiness.

So what can we learn from this?

Windows Live wants to increase the amount of time spent on site and to increase the connections between their communications tool. I’m not sure that what they are doing is building a social network, rather they are doing what we at FreshNetworks see as a major trend – they are adding a social layer to their existing content and tools.

Some of the examples we have seen of brands using social media have been of them setting up online communities, co-creation sites or social networks. I think that what Microsoft are doing is different; they are taking their existing site and making it more social. For many brands this can be a much more successful strategy. You can take elements of online communities (photo sharing maybe, profiles or forums) and integrate them into your existing site. It works really well where the existing site is well used and so is perfect for Windows Live. It also works well when you already provide useful tools to users.

When you are adding a social layer you are just augmenting the user experience or adding new and useful tools for them to do what they are already doing more efficiently or better. You make their user experience better by bringing other content to your site, letting them collaborate with other or just by creating central profiles that connect users. You are not setting up a completely separate online community, nor are you adding a community onto your existing site. Rather you are weaving community elements into your existing site.

What Microsoft are doing is capitalising both on the strengths of their existing site and the ability to weave social and online community elements into this to enhance the user experience. You don’t have to set up a separate online community to engage people online. You need to do it in the right way for you and for your users.

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Social media diary 07/11/2008 – Air France-KLM

Air France-KLM launch Bluenity, the ‘first’ social network for the airline industry

Today Air France-KLM launch what they claim is the ‘first’ social network for the airline industry: Buenity. Once signed-up, members will be able to share tips on hotels, restaurants and shopping at destinations across the globe. But the real USP of the site is that is allows members to make their travel plans public – showing their flight bookings made through KLM or Air France. They can then find other members on the same flight or in the same locations when they are.

There are some obvious benefits to this – people to meet in the lounge and to travel, people to share taxis with, people to meet for dinner or business or just a way for people to share ideas with others who are similar to them. As Patrick Roux, Senior Vice President Marketing at Air France-KLM, says:

This is a response to those customers who would like to be proactive on their trip, whether they are travelling for professional or leisure purposes. From 7 November onwards, travellers and especially the 75 million customers who choose our two airlines every year, will be able, by using Bluenity, to meet before, during and after their flight

So what can we learn from this?

Whilst I’m not sure that this is the ‘first’ airline social network (see the launch of BA’s MetroTwin), but the proposition certainly is an interesting one. When we are working with clients at FreshNetworks, building online communities for them, we spend quite some time identifying why an online community could work in this situation and what the connection between and motivation of members would be. In this case it is clear that the commonality between members is first that they are both customers (maybe regular travellers on) Air France and/or KLM, and second that they might both share a closer experience – the same destination or flight.

I would expect the team who built this site to have looked into this shared experience in quite some detail. Do people who fly want to interact in this way? How do they currently meet people and spend their time in the lounge and on the place? How much do they actually want to engage and how much of this do they want to do online.

With the launch last week of LinkedIn Applications it is now possible for your TripIt travel plans to be visible there so that people can see where you are going and so that you can find others going to the same place. It will be interesting to see if users are more likely to use this kind of service than they are to use a site like Bluenity. Airfrance-KLM do have the significant benefit of a direct link to their reservations engine which makes the whole process much simpler, but I expect this will be a good case study of whether people prefer a separate social network or a widget to help them in this goal.

Of course, at FreshNetworks we know that travel is a vibrant market for online communities and social networks. It’s a sector that a lot of our clients come from and a sector where engagement with your customers and guests is critical. It should be no surprise that Air France-KLM have entered the fray. I’d expect most of the big players in this sector to be doing the same in 2009.

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