Are online communities all a game?
A number of speakers at the Marketing 2.0 conference (including myself) made analogies (explicitly or implicitly) to games or gaming when talking about their social media strategies. I think that this is a good analogy and very relevant to understanding what we do when we are building and managing online communities at FreshNetworks, and how to motivate people to take part in them.
Most social media strategies, and indeed most online communities that we build, hope to increase a consumer’s engagement with (and exposure to) the brand. This can often mean trying to increase the amount of time spend on site, or increasing the frequency and recency of visit. We see all three of these increase in our online communities (often quite substantially) when compared with other territories that the brand controls online. But to achieve this we need to offer the consumer something compelling, and to some extent enter into a game with them.
This may be in a very traditional sense, and some of the best online support communities that I know of are powered using a similar techniques to those you find in games. Rewarding those who give valuable answers to lots of questions with access to special parts of the site, new challenges to take part in and special avatars so that others can see their position. But in most other online communities this very overt application of gaming techniques would not be as successful. However, there is still much we can learn.
We want to engage people, increase the amount of time they spend with us and the benefits they receive. They want to be entertained, to share their thoughts, to learn and to be heard. To satisfy both sides we can take an influence from games and gaming:
- Provide people with new activities to do – Games are based on levels, when you complete one set of activities another opens up, keeping people involved and engaged. The same should be true in an online community. When somebody completes a task we should be providing them with something else to do. If they have uploaded a photo we should be showing them a forum discussion to tell us more, or a set of photos they might be interested in commenting on. We can show them something they might want to do and a new challenge to take part in.
- Reveal the community slowly – In a game, as people progress through levels the features available to them increase. In an online community, this approach is also successful; we don’t want people to see all that the community has to offer at once. They may be overwhelmed by the variety of things to do and it can be easier to release content and features more slowly to new members. But it is also good for members to feel a sense of discovery, to find new features the longer they spend on the site and to feel to some extent rewarded each time they come back.
- Allow people to play at their own level – Some of the best games are so successful because people can play at their own level. If they are expert gamers or just amateurs, they can enjoy and feel rewarded by spending time with the game. The same is true in an online community. Some people are never going to start a new conversation or propose a new idea. But they may want to vote for a video they like or answer a poll. Allow people to engage with the brand on whatever level is appropriate to them and allow them to benefit from this engagement, at whatever level it is.
- Make it fun – Games are fun and online communities should be too. They should be diverting and provide stimulation and excitement for those participating. When you’re building and managing you online community always ask yourself: how are we making this a fun place to be?
Read all of our posts based on the Marketing 2.0 Conference here.
Some more reading
- Digital Habitats: Stewarding Technology for Communities (beth.typepad.com)
- Social media and B2B marketing (nevillehobson.com)
For social media agency support get in touch or follow us on Twitter.
Miia Äkkinen:
This sounds great! I was in a conference last November where Hans van der Heijden from University of Surrey talked about the same thing – instead of concentrating only on utilitarian values, the communities could offer some hedonic values, too. We also talked specifically about adding elements from games to the Internet services. But very interesting, looking forward to hearing more about games vs. online communities!
3 April 2009, 5:50 pmBen:
Here’s a great blog post on this topic:
4 April 2009, 1:38 pmUsing Psychology to Create a Killer Sticky Website
The link to the slides no longer works, but here’s some info on Amy Jo Kim’s E-Tech 2006 presentation Putting the Fun in Functional. Applying Games Mechanics To Functional Software.
Footprints (09.04.09) | Chris Deary:
[...] Are online communities all a game? [...]
9 April 2009, 7:17 pmGive members of your online community a roadmap | Community Building & Community Management:
[...] inspiration from video games. Why do game players end up addicted? Because there is always a target that needs to be reached. [...]
15 April 2009, 1:57 pmMatt Rhodes:
@Miia @Ben
Thanks for your comments – there is some of discussion on what online communities can learn from gaming, but I’m always surprised there isn’t more.
Matt
26 April 2009, 10:27 amShawn:
Ran across this from a posting on http://www.communityspark.com
Great article Matt! It is definitely a game; to put it in Mario terms, sometimes you fall in a hole but other times you get a string of one ups from bouncing off of the koopa troopa on the stairs. Sometimes you have to face Bowzer when you’re small and sometimes you approach the princess tall and with firepower. Definitely a lot of back and forth.
2 July 2009, 3:21 pmEQ Accounts:
I think gaming network is one of the most popular community in the internet. This is a very interesting posting.
15 July 2009, 5:25 pmadijuh:
long wanted to read about
29 January 2010, 10:10 amOff Topic Chat:
That’s a very interesting way to look at online communities, and completely correct! Offering something new to your members is probably the only way to keep them coming back, especially if they have been with your community for a while.
5 October 2010, 9:33 pmThanks so much for sharing, I enjoyed reading your blog.
15 essential articles for online community managers #CMAD | Social media agency London | FreshNetworks blog:
[...] What online community managers can learn from gaming: How to use gaming techniques to help manage and grow your online community. [...]
27 January 2011, 12:34 amCommunity fun and games: Why gamification’s important | Get Sponge Blog:
[...] Whereas once, game addicts were caricatured as lonely and isolated, cut off from the real world and real people, now there’s talk about the world of online gaming being “basically all about community”. Infact, some go as far as to ask whether all online communities are in fact a game? [...]
1 February 2012, 1:28 pm