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	<title>Comments on: Good design makes a difference in online communities too</title>
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	<link>http://www.freshnetworks.com/blog/2008/10/good-design-makes-a-difference-in-online-communities-too/</link>
	<description>Social media, Web 2.0 and online communities</description>
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		<title>By: FreshNetworks Blog &#187; Blog Archive &#187; Design matters. Understand who you are designing for.</title>
		<link>http://www.freshnetworks.com/blog/2008/10/good-design-makes-a-difference-in-online-communities-too/comment-page-1/#comment-1959</link>
		<dc:creator>FreshNetworks Blog &#187; Blog Archive &#187; Design matters. Understand who you are designing for.</dc:creator>
		<pubDate>Sun, 23 Nov 2008 23:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.freshnetworks.com/blog/?p=354#comment-1959</guid>
		<description>[...] posted before about how and why good design matters in online communities. We spend a lot of time at FreshNetworks understanding the audience the online community is aimed [...]</description>
		<content:encoded><![CDATA[<p>[...] posted before about how and why good design matters in online communities. We spend a lot of time at FreshNetworks understanding the audience the online community is aimed [...]</p>
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		<title>By: jj</title>
		<link>http://www.freshnetworks.com/blog/2008/10/good-design-makes-a-difference-in-online-communities-too/comment-page-1/#comment-1661</link>
		<dc:creator>jj</dc:creator>
		<pubDate>Mon, 06 Oct 2008 13:56:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.freshnetworks.com/blog/?p=354#comment-1661</guid>
		<description>I&#039;m often frustrated by the expression &#039;good design&#039;, because it can be interpreted so many ways.  Most graphic designers will think &#039;good design&#039; refers to look and feel. Most developers will think &#039;good design&#039; refers to supporting architecture.  Most interaction designers will feel that &#039;good design&#039; refers to usability and goal achievements.  And most education designers will think of good design in terms of outcomes and learning. (Probably most lawyers and accountants think that &#039;good design&#039; is something that can be patented and/or charged for.)

Of course the obvious point is to say that a site needs all these things.  But the truth of the matter is that &#039;good design&#039; to a graphic designer may be in direct conflict with &#039;good design&#039; as defined by an interaction and/or education designer. 

What Apple do is create hardware and software with a high degree of simplicity, very clean lines and strong usability.  Most people regard it as &#039;good design&#039;... until you start talking about proprietary systems and appropriation of code.  Then suddenly it becomes Evil.  

I think when it comes to building online communities, &#039;good design&#039; is absolutely dependent on the kind of community you wish to develop.  A visual community will appreciate simplicity and visual richness, and an entirely logical community will appreciate access, speed and functionality.  I don&#039;t think there are any hard and fast rules with regard to design style.  I agree that a well-designed site is one that is more inclined to sustain the interest of a community longer, I just think that assuming everyone should be following the Apple standard is problematic.</description>
		<content:encoded><![CDATA[<p>I&#8217;m often frustrated by the expression &#8216;good design&#8217;, because it can be interpreted so many ways.  Most graphic designers will think &#8216;good design&#8217; refers to look and feel. Most developers will think &#8216;good design&#8217; refers to supporting architecture.  Most interaction designers will feel that &#8216;good design&#8217; refers to usability and goal achievements.  And most education designers will think of good design in terms of outcomes and learning. (Probably most lawyers and accountants think that &#8216;good design&#8217; is something that can be patented and/or charged for.)</p>
<p>Of course the obvious point is to say that a site needs all these things.  But the truth of the matter is that &#8216;good design&#8217; to a graphic designer may be in direct conflict with &#8216;good design&#8217; as defined by an interaction and/or education designer. </p>
<p>What Apple do is create hardware and software with a high degree of simplicity, very clean lines and strong usability.  Most people regard it as &#8216;good design&#8217;&#8230; until you start talking about proprietary systems and appropriation of code.  Then suddenly it becomes Evil.  </p>
<p>I think when it comes to building online communities, &#8216;good design&#8217; is absolutely dependent on the kind of community you wish to develop.  A visual community will appreciate simplicity and visual richness, and an entirely logical community will appreciate access, speed and functionality.  I don&#8217;t think there are any hard and fast rules with regard to design style.  I agree that a well-designed site is one that is more inclined to sustain the interest of a community longer, I just think that assuming everyone should be following the Apple standard is problematic.</p>
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